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©2009 ~redroguexiii
:iconredroguexiii:

Artist's Comments

Did this for a request, good that it ain't just more guns. Practicing the current gen techniques with baking normal maps from a high poly and etc.

The diffuse texture is probably the weakest part. I wanted to put in a specular map to bring out a lot more reflections, but the source engine doesn't like mixing spec with normals.

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:iconjustinms66:
absolutely amazing, what is the texture size?

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Portfolio [3D]: [link]
Portfolio [Drawing]: [link]
:iconredroguexiii:
512x512 diffuse and normal textures.

Details

June 15
1.0 MB
111 KB
600×615

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